The Third Dimension

Every Rose has its Thorn…

…and every Babylon 5 had its Thornton. Yepp, exactly that one. Unfortunately the B5 curse seems to strike again and now Ron Thornton has some serious health troubles it seems and needs to raise some cash. The Larry Schulz story happening all over again? I hope not! After all, the effects on Babylon 5 were […]

Cinema Ray

How strange a place the 3D software industry has become once again becomes apparent when you read this bit of news about Maxon partnering up with nVidia over iRay. The funny thing of course is, that this feels a bit like someone picking up the pieces at a bargain price now that Autodesk have decided to […]

AEIBCC 2016

There used to be a time when I had my eyes firmly on those tradeshow dates, but these days I’m glad when I can keep my medical appointments straight. Yepp, it’s IBC again and as per the usual routine, it’s one of those events that most companies in the media industry use to make some […]

Not so A-Maz(e)-ing

One of the more questionable “pleasures” of again having access to more TV channels is that I slowly get to catch up on movies on my backlog. Sometimes that’s a good thing, but more often than not I come to the realization that I really didn’t miss out on much. I don’t need to write a […]

Adult Cinema

It’s SIGGRAPH time again and pretty much like every year, Maxon is getting the “new release” carousel spinning with their announcement of Cinema 4D R 18. Being 18 years so happens to be the age where you are considered an adult in legal terms in many countries around the globe, so this seems fitting. Like in […]

Fresh (Body)Paint

I admit, I really don’t like any form of digital painting. It’s always like you have to futz around with ten different brushes and a million brush strokes forever to achieve something that takes a minute with a piece of paper and a pencil. That also extends to texturing 3D stuff. Luckily, I did CAD […]

Procedural Modo(e)ling

Two weeks of no activity… Guess that shows how much I’ve withdrawn from my former life and all that geek nonsense I used to obsess about. *lol* Anyway, at least a bit of  worthwile news comes our way with the release of Modo 10.1 – the one with the procedural modeling stuff. As I wrote […]