The WTF?

Predictable 10

You know, there’s nothing more boring than when your grandma can tell you what new features will come to this year’s edition of your favorite software tool (or something along those lines) and I strongly feel that way about the raytrace render stuff in the upcoming Nuke 10. It’s so painfully obvious – users have […]

The Room with a View

This week it was time for my annual medical check-up, so I spent it in the hospital at Universitätsklinikum Halle. Having a room on the tenth floor certainly has its advantages like having a nice view on the surroundings or seeing the rescue chopper hovering in on its approach to the landing pad. On the other […]

30 Million Taos

In the motion graphics business only one thing is true: Everything comes back – sometimes with a vengeance – every few years and just like lens flares will never die out (I’m already expecting another onslaught of fan made videos heavy on this stuff after everyone has watched the JJ Abrams-ified version of Star Wars), […]

Birthday Bits

Yesterday I was crazy enough to watch the Adobe MAX sneak peeks and once more I couldn’t help but feel WTF? Some of the presentations were just awful and well, that aside, I can’t help but feel that we’re fast approaching Creative Cloud Elements with all those gimmicky features like Extract Shading or 3D printing ugly faces. […]

Adobe and the Linux Curse

An interesting discussion popped up on regarding the creation of a perfect Linux distribution for artists, over the course of which it was suggested that Adobe do it. While the idea is sound and on an idealistic level makes a lot of sense, it still falls through. First, of course: Who as an artist actually […]

The Grove doesn’t groove

…with me at least. It seems we’re in a phase where there’s a new plant generation tool coming out every week. This one, called The Grove 3D, runs as a paid plug-in to Blender. Yes, that free Open Source 3D program you never used. While they have some half-baked hubub about the alleged “science” used in […]

Grow me a Forest…

While I’m currently not using Cinema 4D, I still follow developments and combined with my obsession about virtual plant generation, Forester could be of some relevance, but then again maybe not. I take issue with a few things that are all too apparent even from the demo videos. The trees look crude and very “artificially generated”. They remind […]


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