The WTF?

The Freedom to be myself

Over the last few days there have been a few incidents where people gave me flak for stuff written here on my blog like my modo vs. Cinema 4D comparison or my opinions on MOX and I think it’s time to once and for all set a few things straight. First, everyone have their eyes […]

The MOX SNAFU

With a strange mix of bewilderment and confusion I’ve been following the MOX file format discussion ever since it started out on the After Effects Mailing List. Let me start off by saying that in fact it would be great to have something that matches what MXF and AAF once aspired to be in a […]

Toddster Alert!

The world is a mad place. If you need any proof of that you only need to follow the career of the one and only  Todd Kopriva. After hanging around there forever, they have now appointed him the product manger for After Effects, replacing the Canadian with the deep voice, Steve Forde. Mmh. I still don’t […]

Too much Blue!

Certain tones of blue are actually a terrible color for user interfaces for a gigazillion reasons. Adobe is just learning that lesson with the latest After Effects CC update released yesterday. There is a more than slight uproar about some changes because someone didn’t think right about how they might not work out when people tweak […]

Diaper Mayhem!

Wearing diapers is an interesting, sometimes rather challenging experience. Since I’m still relatively new to this, I’m still trying out combinations and different brands and some of them are better than others, but certain malfunctions seem common across most of them. Yepp, those sticky tapes you use to fasten the whole affair seem to have […]

Reflecting on Reflectance

As I wrote, the last few days I have been dabbling with the Reflectance stuff in Cinema 4D R16. I pulled one of my old files from my archives and tried to create some reasonably “real” materials. As you see in the first picture, in my work i did not necessarily aim for ultra-realism. Since […]

R16 in da House

After sorting out the mess with the missing parcel and helping out a friend to work out some technical issues on an animation he is working on the last few days, I finally had a chance to play around with Cinema 4D R16 a bit. Naturally, I didn’t have much time to go to deep […]

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