The Third Dimension

The MOX SNAFU

With a strange mix of bewilderment and confusion I’ve been following the MOX file format discussion ever since it started out on the After Effects Mailing List. Let me start off by saying that in fact it would be great to have something that matches what MXF and AAF once aspired to be in a […]

Bigger is better!

For a while now I had this desire for a bigger monitor. My old trusty HP 24″ wasn’t bad even after 8 years, but when pushing around palettes in After Effects and Cinema 4D it always felt like there were a few pixels missing left and right, top and bottom to just display that much […]

Delays, Delays

With my life now revolving around spending two days or more at doctors or other medical stuff every week, I find myself less and less able to catch up even with the most trivial things. Yesterday I finally managed to polish up my download pages and properly list some content that I had previously only posted […]

X times 3

While I’m often on the verge of giving Cinema 4D the boot because I’m so tired of its shortcomings and quirks, other times I’m still amazed what you can do with it once you can get over those frustrations (insert or subtract the still valid complaints about the renderer as you see fit here). A good […]

Too much Blue!

Certain tones of blue are actually a terrible color for user interfaces for a gigazillion reasons. Adobe is just learning that lesson with the latest After Effects CC update released yesterday. There is a more than slight uproar about some changes because someone didn’t think right about how they might not work out when people tweak […]

The next Element

Everyone’s favorite Andrew Kramer set the Internet on fire again by dropping a hint on Element 3D v2 and so without further ado, I’m poking your noses at it. I know that you are craving for some details, but dutifully I shall obey my vow of silence until the cat’s out of the bag. Suffice […]

Reflecting on Reflectance

As I wrote, the last few days I have been dabbling with the Reflectance stuff in Cinema 4D R16. I pulled one of my old files from my archives and tried to create some reasonably “real” materials. As you see in the first picture, in my work i did not necessarily aim for ultra-realism. Since […]

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