The Third Dimension

Nine-Oh-One

With The Foundry now in “safe” hands everyone can relax their cramped muscles and actually look forward to upcoming releases like modo 901. Detailed info on the new features has become available. As usual, I’m not going to repeat the marketing hubub, but let me point out my personal highlights. Mesh Fusion – Of course, […]

Saved by a Bell…

…well, a stack of cash that is. Yepp, all speculations about Adobe gobbling up The Foundry and (potentially) digesting and dissolving it into their portfolio blob can now be put at rest – for a while, anyway. While everyone is leery of investment groups, the good part usually is that they leave the companies they buy alone as in […]

Fabric-ated

While these days I barely can get even the simplest things done (too busy with the mundane issues and daily battles of a person with a chronic illness finding its way in the German healthcare system), whenever I have time I still love to geek out. Now I missed my window of opportunity for getting […]

Adobe buys The Foundry ?

It’s Monday and the end of the (VFX) world just has been announced… Or so it seems. What undoubtedly can only be considered surprising or even shocking news, it seems Adobe may get involved in the bidding war for The Foundry. OMFG! Of course for now it’s only a rumour and in fact the article exposes […]

Crooked VR?

After Facebook bought Oculus and their “virtual reality” goggle everyone went crazy, shortly followed by Sony, Google and others with their own projects and it seems now in the post-Stereo-3D and post-4k-craze era this is the latest trend/ fad. Like all these things there are some considerable technical issues to resolve and while certainly it is […]

The Original

Aside from having limited access to it way back then with version 4 (my computer sucked, so I actually never pursued it fully), I’ve long been salivating over Nuke and finally there’s a chance to get a bit into it (again) with the “free” non-commercial edition. As much as I hate to say it, nothing […]

Yummy Autodesk

Over the years it has become trés chic to hate on Autodesk, mainly for sucking the marrow from their customer’s bones with annual updates without doing much in terms of really developing the programs and fixing legacy issues. Project XBR (a re-designed MAX based on nodal workflows) had been demoed several years and yet never […]

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