The Third Dimension

The Original

Aside from having limited access to it way back then with version 4 (my computer sucked, so I actually never pursued it fully), I’ve long been salivating over Nuke and finally there’s a chance to get a bit into it (again) with the “free” non-commercial edition. As much as I hate to say it, nothing […]

Yummy Autodesk

Over the years it has become trés chic to hate on Autodesk, mainly for sucking the marrow from their customer’s bones with annual updates without doing much in terms of really developing the programs and fixing legacy issues. Project XBR (a re-designed MAX based on nodal workflows) had been demoed several years and yet never […]

Sneaky 901

NAB will be starting tomorrow and while we’re waiting for Adobe to release their news for After Effects “oooh-ficially”, here’s a little diversion for you: modo 901 Sneaky Peeky FXGuide also have some complimentary info on other areas of the new version As always, the forums are burning with speculation, but suffice it to say […]

Quadratic Plants

The eternal race between SpeedTree and The Plant Factory just got more balanced again with the 2015 version of the latter tool also supporting quad meshes and even promising to merge them for contiguous (subdiv) cages. Interestingly, they also reworked their wind algorithm (since I only ever had the free PLE version I have no […]

Renderman is usesless…

…for the time being, that is. Yepp, while everyone is going a bit crazy about Pixar finally releasing a version of Renderman for everyone, the practical value kinda levels of at exactly zero for most users. Unless you want to put up with custom RIB exports using scripts or custom plug-ins, it’s not integrated in […]

FLIP X

Despite my moving away from Cinema 4D more and more, I still follow it with some interest and so inside myself I’m still torn. Part of that is of course X-Particles. While I’ve never used it much for serious stuff, it’s one of those truly unique plug-ins that gets you hooked and then you find […]

BUFfed!

While last weeks news about the Unreal Engine and Unity 3D being free surely are relevant in terms of using these tools for previsualization and production planning (outside actually creating interactive stuff), I’m still more interested in the conventional side of these things and so I’m reasonably excited about Compagnie BUF releasing their in-house tools step […]

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