The Geeky

Egg Head

One of those questions that I see regularly on forums is how to make splines inside MoGraph Cloners respond to deformers. In the setup provided below you can find one possible solution. The added benefit is that this setup is fully dynamic and can respond even to animation. Enjoy! Wire Nest Setup

The Grid is here!

As I’ve been writing in my comparison article, I’ve been getting somewhat into modo‘s particles and while I’m still far from being a master, at least I now have an understanding how it ticks and now know how to structure my work. As a challenge to myself I tried to re-create this ever popular setup. […]

I see Nodes (lots of them)

If you’ve been following my blog for a while you’ll know about my obsession about data graphics such as my custom relationship diagram using Plexus as well as my interest in fake UI stuff in movies and what could be better when both go together? The new version of Yanobox Nodes looks pretty rad. Too […]

The better NAB News

When last I speculated on what The Foundry might be up to anything could have happened and here we are sort of expectedly unexpected. While the introduction of Nuke Studio may count as valid news, it didn’t really come as that much of a surprise if you connected the dots between Hiero and Nuke. That […]

Really random NAB stuff

Yepp, NAB is one of those times of the year abuzz with all sorts of random news, so let’s have a look. First, we have HitFilm turning the effects inside their program of same name into a collection of plug-ins for After Effects. The funny thing is one would have to say “again” ‘cos when they […]

It is 2014…

…and here I am, trying to muster up even the tiniest bit of enthusiasm over the latest After Effects version that soon will hit a Creative Cloud near you. Yepp, it’s once more one of those…. As I wrote a few days ago it’s full of those things that would have gotten people excited 10 years ago, but […]

Harry strikes back!

At long last our very Harry J. F. has replied, so let me once more take the time to have a look at Universe. Much of your criticism is speculation. If you are right, then you can place a big fat “I TOLD YOU SO” banner on your site. But, we aren’t there yet. So, […]

It’s cold in the Tuundra!

Personally I’ve never been too obsessed about exploiting After Effects‘ Render Multiple Frames Simultanuously feature nor all the solutions like the BG Renderer script that try to bypass some limitations in the program by spawning render-only instances. Why? For the most part I just can’t keep away my fingers from rigging up expressions and many […]

Subscriptions, Subscriptions

In the comments on my last post, John asked what I think about Digital Juice‘s upcoming “get everything for 10 bucks a month” project. Well, subscriptions suck, especially for digital content. Let’s first consider a few points for the people actually creating the artwork. It devalues the creative work. Stock footage/ art is already so […]

Dear Harry,…

Edit: Rewrote some sentences to make them more clear. …Your comment on this little bugger finally made it clear to me that I think I need to explain myself a bit more. It’s not that I hate Universe, but I hate Universe. Why? First, it reminds me of what Red Giant have been doing with […]


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