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Hi-Tech or Low-Tech?

Due to another short notice scramble to the hospital to investigate some internal bleeding I didn’t yet have much time to check this out in more detail, but in hindsight I actually installed the latest updates for Illustrator and Photoshop while I was still at work on Thursday and at least played around with this stuff for half an hour.

It seems Adobe have learned from that disaster with the deblur filter being demoed at MAX 2 years ago and then people being disappointed when it only did come much later and now give us the Perspective Warp just half a year after it was shown at last year’s show. I hope that in the long run they will build on it to make the Vanishing Point stuff obsolete, which never worked right from the start. Smart Objects are finally beginning to make sense by allowing them to be links instead of fully embedded and I might actually begin to use them a bit more. This could also help to make designing things consistently a bit easier in that naturally those links would provide a way of translating them to references to external footage in After Effects. The last big feature is of course the 3D printing stuff, but this strikes me more as a quick “Let’s be hip!” move than a really thought through thing. The quality of the geometry you can create using Photoshop‘s own tools still is nothing that would make a 3D artist proud and, well, importing models from Google Warehouse or SketchUp strikes me as equally questionable advise. Also there are no tools to create thickness or hollow out models to reduce material usage (and cost) nor can you fix any issues manually and have to rely on the automatic stuff, so in the end the only way to get a printable mesh is probably to create it in a 3D program and import it. I also hope they will quickly add support for more 3D printers or at least allow exporting to standard 3D formats like STL after the optimization process and also get more service providers on board. Currently things are a bit on the costly side for anyone living outside the US

With Illustrator I’m once more undecided. In another century everyone would have rejoiced about dynamic rounded corners, but at this point it seems like they merely ripped off Vector Scribe. The Perspective Grid is now “sticky” and transforms objects to match when you change the perspective, which people expected it to do from the get-go.  They also completely re-engineered the pencil tool, but I didn’t get the impression that it was in any way more predictable than the old one. It still seems hit & miss whether it actually continues an existing path or draws a new one. Of course the deeper logic may only reveal itself when you spend more time with. Path reshaping sounds useful, though it probably has a lot of potential to screw up your drawings as well with unwanted accidental changes to a path. And finally as a concession to all that Muse and Edge Animate stuff you get to dabble with code in SVGs to prepare them for web use. Still, while all those changes and additions bring relief in some areas one can’t shake the feeling that Adobe just doesn’t know how to fix Illustrator. There’s so many things that just don’t work right, one is always tempted to just buy an iPad app that does some specific tasks ten times better.

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One comment on “Hi-Tech or Low-Tech?

  1. Hello, Lutz, it seems that the 3D printing from Ps does compute the optimal wall thickness to avoid printing full objects, or too thin ones, according to: http://blogs.adobe.com/richardcurtis/?p=2412

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